Spear Fishing
For another game jam, I created a box2d slime monster that moved around by shooting ropes of slime that attached to stuff and made it possible to pull the slime forwards.
I now have a playable character and the slime blobs also hunt humans now, which is "cool" I guess. But the blobs are slow and have to get in close to start eating and... well, it's kinda boring. I want something visceral...
...so how about the slime blobs shoot slimey tentacles at the humans and pull them in? To get out of such a pickle, the human would have to shine the flashlight on the blob, making it flee and severing the "rope" to it.
This affects a lot of things, but mainly the AI system. I use my own home-brewed utility AI, which is simply a set of actions an agent can perform, actions that have a score function. At any given moment the agent will simply perform the highest-scoring action.
So the action for hunting has been "FindAndMoveTowardsFood" which is a bit much for an action, making it way too complex. I will break this up into several actions, one that is "look for food", one that is "move towards food" and lastly, and the newest part of it, "chuck a spear at the food".
Oh, and lets not forget the "eat the food" one either...
It shouldn't be too hard to do this...
Get It is The Dark
It is The Dark
A horror game for a game jam
Status | In development |
Author | Lava Eater |
Genre | Survival |
Tags | Horror, Space |
More posts
- Dropping the ballOct 31, 2022
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