More details will follow, but you are indeed the merry Kris Kringle, the king of Christmas, the finnish phantom - Santa Claus himself.

It is Christmas Eve and you have an important mission - deliver presents to the ones that need it the most.

Follow the light from Rudolph's nose - let it guide your way!

Use WASD to steer Rudolph, the red-nosed reindeer and just fly over the houses that have yet to receive their christmas presents. When they have, they will light their christmas lights from happiness.

But it is a sinister time, and all will perhaps not be as easy as it seems. Watch out!

Download

Download
jam-packed-christmas-linux.zip 228 MB
Version 13 Dec 20, 2022
Download
jam-packed-christmas-win.zip 221 MB
Version 13 Dec 20, 2022
Download
jam-packed-christmas-mac.zip 230 MB
Version 13 Dec 20, 2022

Install instructions

Use the itch.io app, it is the easiest, otherwise, just download the package for your OS, win, mac or linux, and run!

On Mac, you will need to do ctrl-click to then allow running it without me being a verified developer. This might change in the future, but not for now... :-)

Development log

Comments

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Nice difficulty curve.

Very good job on the snow particle effects, sets the mood and explains away the lack of world details.

Love that you got the box2D lighting stuff to work, or whatever that lighting is, it's beautiful. 

Controls are a bit hard.

Would love a better intro : )

This is a game well done! I like it : D

Thanks soo much for the positive feedback! 

The planned scope for the game was that you were going to be able to have anti-missile defenses, like flares, perhaps Rudolph should be able to shoot lasers, perhaps roads between cities and, hey, why not some actual graphics for the background? And then, on top of that, the game was supposed to take on a grand scale where santa ensures world peace by delivering presents to mr P**in himself, but... 

...I think re-scoping my jam games is what I need more than anything. Last jam I entered I got stuck on the functioning of the enemy in the game for seven days without progress, at all. This time I was very much set on "get a game done, then you can tweak whatever" and I think I managed to get that done.

I would also love a better intro - but that would require some more visual talent. I will actually try to get something like that to happen next, I want my games to look better in general and not look like I write them from absolute scratch every time...

This was fun. I liked the fast movement and the way the sled had a sort of turn drift to it, was fun sliding around and dodging missiles. Also, the visuals of present delivery made me think I was carpet bombing the houses with gifts. lol

All steering coolness is just happy accidents from working with box2d... :D

I'm happy you liked it!